A gentle sorting game for ages 4–7. Everyday foods go to Munch, treats go in the Treat Jar — and every right choice helps him grow.

Fruit, veggies, wholegrains — drag them to Munch's mouth and he munches them up with a happy gulp.

Cake, lollies and fizzy drinks aren't bad — they're sometimes foods, saved in the jar for later.
Every level completed feeds his growth meter. Munch evolves through five stages, from Baby Munch to Super Munch.
Every food unlocks a card in the Food-Dex — a collection that keeps little completionists coming back.
Each food comes with a fun fact in Munch's own voice, so pre-readers can play and learn on their own.
First-try sorting earns stars. Replays are always free — and always celebrated.
A wrong sort earns a funny monster face and another try. No buzzers, no penalties, no tears.
Foods aren't "good" or "bad" — the game teaches the same balanced framing nutrition educators use with kids.
No network needed, ever. Perfect for planes, car rides and waiting rooms.
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The full details live in our privacy policy — it's short, because there's genuinely nothing to disclose. Questions? Support answers within two working days.
It's designed for ages 4–7. Younger kids enjoy feeding Munch with a grown-up alongside; older kids race for five-star runs and complete the Food-Dex.
No. Every food name and fun fact is spoken aloud in Munch's voice, so pre-readers can play completely independently.
Yes — entirely. The game never makes a network call, so it works the same on a plane as it does at home.
Free, with no catch: no ads, no in-app purchases, no subscription and no data collection. It's the first game from a small studio that wants you to trust the next one too.
iPhone and iPad, in landscape. It's coming soon to the App Store, with Google Play to follow.
Deliberately not. The game teaches the balanced everyday-vs-sometimes framing used by nutrition educators — treats belong in the Treat Jar for later, not in a naughty corner.
Coming soon to the App Store for iPhone & iPad.
Google Play to follow.